I wish Skirmish mode was available from the beginning (you have to beat the game to get it). This stops games from becoming drawn out and gives a natural lose condition There are 21 levels, plus some challenge levels (with cool or silly mutations/modifications) and best of all a Skirmish mode, where you can set the terrain and time of day, have all units unlocked, and just go to town. If you control it, Wormy fires at the enemy, and vice versa. Nuke is a 1 time use that clears the screen basically, but has a couple neat strategies, like saving some nectar (money), letting the enemy build up, nuking them and then quickly building a recovery force Wormy” is a control point in the middle that sends a relatively high damage bee to directly hit the queen. This means you can stave off attackers and prevent getting overrun/spawn killed. And there are a few key mechanics that really make this one of the better “tug of war” style games: The primary active Neurotoxin (a targettable bomb) can’t be used within a certain distance of the other queen. Dialog and level introductions are funny without being grating. The levels and units are nice looking and servicable. Wow surprised how good and well thought out this game is. but in space! Swarm Queen contains a “100% scientifically accurate” depiction of Jupiter’s moon Europa, including all of the alien life. Swarm Queen is inspired by insects, and classic sci-fi aliens like Xenomorphs, Zerg, and the “Bugs” from Starship Troopers. For a tough battle, replay levels on hard mode, or try the “New Game Plus” mode added in a free update. Unlock new creatures and abilities as you play through dozens of levels, including bonus “challenge levels” which put a twist on the normal gameplay. To flying bat-like bomb-carriers, each with their own strengths and weaknesses.
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